Tomorrow we’re going to look at how to construct the climax itself, but today is about that build toward the climax. This means that you need to get the stakes higher, build the tension, make sure the inner conflict is ringing pretty high, and that the external conflict is resonating with that.
But now comes the second display of power, and this happens after the turn. And instead of intimidating your MC and scaring them off, this display of power spurs them on. After this, your MC knows more than ever that they must overcome this antagonist come Hell or High Water (whatever that phrase is), or die trying.
I personally find that the ones I like the best have logic and reason behind them. They’re not evil for the sake of it, they’re not baddies because it’s just who they are. No, there is something sensible behind their crazy, or something that you can’t argue against other than it is just wrong. They’re the ones that make you question ethics, or at least, make you feel some level of empathy for them because of their motivation.